RE: [Idea] Adding the concept of 'IT' for object commands

From: Gary Barnett (gbarnett@polarnet.com)
Date: 02/01/97


>
>
>-----Original Message-----
>From:	Daniel Koepke [SMTP:dkoepke@california.com]
>Sent:	Saturday, February 01, 1997 4:54 PM
>To:	circle@cspo.queensu.ca
>Subject:	Re:  [Idea] Adding the concept of 'IT' for object commands.
>
>On Fri, 31 Jan 1997, Gary Barnett wrote:
>
>> Last night I fired up my News Reader and read through the latest
>> discussions on the rec.games.mud.diku group. After reading a huge
>> thread on adding 'it' in object based commands; i.e.
>
>Whatabout 'him'/'her', and 'them'?  For instance:
>
 > > consider bob
  >> kill him
>
>or:
>
 > > get gauntlets
 > > wear them
>

Good Point!! Thanks! I'll have to scurry off and add that :-)

>I suppose, 'them' and 'it' could be the same, but I think people are
>more prone to using 'them' when refering to more than one object (eg.,
>"gauntlets" is a pair of gauntlets, so 'it' doesn't sound right).  So,
>if you just add a check for "them" along with the "it" then it'll turn
>out pretty well.  It'd still allow:
>
 > > get gauntlets
 > > wear it
>
>Which sounds strange, and also put in further silliness such as:
>
 > > get sword
  >> wield them
>
Maybe the word THEM could equal all.IT .. that would seem to cover all
the bases, no?

>But what are the chances people are going to try those instead of the
>proper pronoun-thingy?  Those aren't major concerns, IMO.
>

True enough.. but as a player convenience, it would seem necessary to code
all of the possibilities, lest you add a nail to the coffin of suspension of disbelief.

Eventually I want to integrate a parser at least as intelligent as the old Infocom games,
Zork, Planetfall, Sorcerer, et al. This is more of a long term project, as it will require
a complete intepreter rewrite. If anyone has done this for Circle, and are interested in
sharing your wisdom, I'd like to hear from you!

--Mallory






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