I was wondering if anyone had any ideas on how to go about weapon
proficiencies.. like classify weapons in a certain class
i.e. slashing be 1h slashing
crush/bludgeon be 1h bludgeon
pierce 1h piercing
rest 1h misc
and then depending on what klind of weapon yer wielding..
you get like proficiency/10 extra damage..
i.e. 100% 1h slashing with a sword, would do 10 extra
damage..
/---------\ /--------/
/ /XXXXXXX\ \ / ////// /
/ ///XXXXX\\\ \ / ////// /
/ /////XXX\\\\\ \/ ////// / -=-=-=-=-=-=-=-
/ ////// \\\\\\\ ////// / Brian Williams
/ ////// /\ \\\\\XXX///// / bmw@efn.org
/ ////// / \ \\\XXXXX/// /
/ ////// / \ \XXXXXXX/ / /\ /_ |_| /\ |/
/--------/ \---------/ /--\ / | | /--\ |\
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
| Or send 'info circle' to majordomo@cspo.queensu.ca |
+-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST