Re: [IDEA] levelless mud

From: Daniel Koepke (dkoepke@california.com)
Date: 02/22/97


On Sat, 22 Feb 1997, claywar wrote:

> > there must also be a theme to the mud. as it is in stock circle, there is
> > no real theme to the mud, its just a bunch of rooms stuck together. i would
> > have to make it seem less like a bunch of zones and more like a whole
> > world, with a theme and ordered parts...
> 
> Stock Circle has an excellent theme, it is a world.  I have found this a
> problem with many areas that have been built on my MUD, people write it
> with a particular quest in mind, ie: slay the dragon.  What if the dragon
> is dead?  What if some hero some years ago slayed it?  History changes
> what one sees.  Theme should be somewhere other than the descriptions.

Oh, of course, that's why Midgaard, Rome, and a Chessboard where you
kill pawns are there...I don't think Circle's world was designed to
be for heavily-themed games to be running off of it. If so, then it's
a really poor example. Otherwise, it's great for a hack-n-slash mud.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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