On 7/11/97 10:45 PM, Robert Ward (rward@AIMNET.COM) stated:
>2) Tracking in rooms with no exits... This is an odd one, if a character
>is in a room with say three doors, all of which are closed and they track
>and fail (some classes have very low tracking abilities) *boom* the game
>goes into an endless loop. I've not modified the tracking skill at all so
>this would appear to either be a bug in stock code or... I dunno.
Simply make a check that all exits are CAN_GO, and if not, exit the hunt
function used (I forget where it is, perhaps limits.c)
- Chris Jacobson
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