> medit (of OasisOLC) crashes when you try to save mobs. This is
> undesirable :). I found one post at the archive saying that medit
> couldn't deal with NULL fields, but even after I made sure all the fields
> were filled, medit still crashed.
Run with gdb, I've heard of two problems with that function (I had one of
them). First, the free(mob_index); line... Wait, I just figured out what
the problem with that line is. When a new mob is created and you try to
free it's index, you free a non-existing index. Maybe put a check if it
is a new mob before that line and you'll fix it.., I don't have that
problem with my version, so I won't even try.
Anyhow, if that is what the problem is, just comment it out. But it might
cause a memory leak, not sure.
If that's not the problem, then it could be a problem with checking the
SHOP_KEEPER(shop) list. I think this problem only happens if you have no
existing shops. You should put it in anyway, just in case. At the lines:
for (shop = 0; shop <= top_shop; shop++)
if (SHOP_KEEPER(shop) > new_mob_num)
SHOP_KEEPER(shop)++;
Just put
if (top_shop)
for (shop = 0; shop <= top_shop; shop++)
if (SHOP_KEEPER(shop) > new_mob_num)
SHOP_KEEPER(shop)++;
in place of them.
A simple fix, but it fixed my problem. Try those, if it doesn't work,
figure it out.
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