Hello:
Patrick's answer was exactly correct. change that one line of code to:
if (IS_SET_AR(player.char_specials_saved.act,PLR_DELETED))
Nice guesswork Patrick :)
- Mike
Patrick J. Dughi wrote:
>
> > The exact error I am getting
> >
> > util/delobjs.c:82: invalid operands to binary &
> >
> > appelae@rainier.chem.plu.edu
>
> If you realize how bitvectors work.... you're realize that what I
> said in my earlier post is true.. not that i'm by any mean an expert..
> but .. let me see here...
>
> 128 bitvectors are really just an array of 4 32 bitvectors.
> & or | operate on a "normal" bitvector...
> & - bitvector put in vector.
> | - exclude from vector.
>
> Now, i'm sure that you'll probably ahve to make a differnt type of
> access.. like.. specify the array that you're chosing the bitvector from.
> I'm not sure exactly how to do this...like I said, i never actually used
> the 128 bitvector code.. you'll have to read the code for your self.
>
> PjD
>
> +-----------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://cspo.queensu.ca/~fletcher/Circle/list-faq.html |
> +-----------------------------------------------------------+
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list-faq.html |
+-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST