Quote ------>
What I am wondering is what exactly does the d do? I know that the d
somehow represents the connection, but I'm not sure in what way. So like
in the d->character, somehow, I can tell from the code, it points to the
characters data in the lib files. Is there any certain code I can look at
to figure it out, or is the d something that is really simple and I'm
just not understanding it? Thanks. (The d is in the interpreter.c, and
is used in the "CON_STUFF")
<------ Quote
------
Did you look to see where it is declared?!?!?!? Check out struct
descriptor_data in structs.h. It is a pain to follow though the code.
You use the descriptor to keep track of all the connections (Live
people). The Desc is used to look at a character until you associate
his player file info with his connection.
--Angus
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST