Re: [bug] the known load mob thing

From: Akuma/Chris Baggett/DOOMer (doomer@BAYOU.COM)
Date: 07/29/97


>The problem here is that mobs (by default) wander around, and if it's a
>relatively big zone, with (initially) only a few mobs, you'll have lots
>of mobs where they shouldn't be after a few zone resets.
>This is assuming you're only checking the room in which they repop for
>the max, which is what you seem to be saying.

  You could have it check FIRST for in the room, and THEN go to in the zone.

like if its NOT reached the ROOM max, and its NOT reached the ZONE max,
then load it in THAT room, but that sounds like default behaviour to me.

shrug. my   $((1 << 1)/100) worth
($0.02)

Code On
Akuma the Raging Coder
  +------------------------------------------------------------+
  | "The poets talk about love, but what I talk about is DOOM, |
  |      because in the end, DOOM is all that counts." -       |
  |   Alex Machine/George Stark/Stephen King, The Dark Half    |
  |        "Nothing is IMPOSSIBLE, Just IMPROBABLE"            |
  |   "Easier Said Than Done, But Better Done Than Said..."    |
  +------------------------------------------------------------+


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST