> Replace this:
> > if (ch does something else)
> With this:
> else if (ch does somethign else)
> > do_something_else(ch);
Nono... The problem is that I have rooms that take away hp... like, you
can have fire rain in the room, or acid rain or both... :)
So, that leaves me to write another function that will check for every
type of 'rain' in the room and then act on it w/o killing the caracter and
kill it later when going out of the function... :)
> Either that or recode death so that the char's link isn't dropped and the
> char isn't freed when dead. Works better IMHO.
:I Hm, not a nice way... then I would have to check everytime when I do
something funny with the char if it's dead or not... *pondeR*
David!
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