Alright, I'd like to pump up mob HP above and beyond the meagre
short integer maximums by setting mob HP as a long integer. Now, when I
make the change to structs.h, it, of course, propagates some strange values
throughout the MUD - anyone know where else I need to makie changes so the
MUD will support mob HP as a long integer?
Thanks,
Myriad
Green Hell v2 uriel.ecn.ou.edu 4000
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