On Wed, 30 Jul 1997, Chris Jacobson wrote:
> Does anyone know a way to clear the player's incoming buffer?
> I want to make it so that when they die, the incoming buffer gets wiped,
> so that all that menu doesn't scroll by (or in my case, so that player's
> don't "flee" after dying, since they are brought back to the start point
> after death).
*ch->desc->inbuf = '\0';
Sam
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