I recall that many times it's been descussed how to make the mud give a
prompt every tick so you can see when it happened. I descovered an easy
way that is just 1 small loop.
in game_loop() it constantly checks a value in the player's descriptor to
see if they should get a prompt. So when a tick happens, all you need to
do is set this value... i.e.
for (d = descriptor_list; d; d = d->next) {
d->prompt_mode = 1;
}
That forces the mud to redraw everyone's prompt.
Out of curiosity, what are some of the methods that people have used?
Brazil - Implementor of AddictMUD
addict.realms.org 4000
206.185.32.8 4000
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