Daniel W. Burke wrote:
> I recall that many times it's been descussed how to make the mud give
> a
> prompt every tick so you can see when it happened. I descovered an
> easy
> way that is just 1 small loop.
>
> in game_loop() it constantly checks a value in the player's descriptor
> to
> see if they should get a prompt. So when a tick happens, all you need
> to
> do is set this value... i.e.
>
> for (d = descriptor_list; d; d = d->next) {
> d->prompt_mode = 1;
> }
>
> That forces the mud to redraw everyone's prompt.
>
> Out of curiosity, what are some of the methods that people have used?
>
> Brazil - Implementor of AddictMUD
> addict.realms.org 4000
> 206.185.32.8 4000
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
> +------------------------------------------------------------+
Where exactly would you place tis code, I tried in game_loop and that
just spams me with prompts constantly
Tahnks,
--Ray
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST