Re: [CODE] "chown"

From: Stephen Marz (smarz@MAIL.TDS.NET)
Date: 08/08/97


Jason G. wrote:

> Sammy wrote:
>
> > On Fri, 8 Aug 1997, Demetrius Harris wrote:
> >
> > > I have it on my mud it is nice and very simple to implement..
> > >
> > > Just remember to check for Null eq positions :)
> > >
> > > Believe me this will be very important in the long run..
> >
> > I'm not sure I understand this.  It looks like all it does is take
> an
> > object from one character and give it to another, right?  I don't
> see
> > how
> > that could be very important.
> >
> > Sure, I've dealt with players who wouldn't respond to a polite,
> > "please
> > give the sword back to so-and-so," but only once each.  >:)
> >
> >
>
> Can't you use the force command to make the person give it to the
> person?
>
> > Anyway, are there other applications for this?
> >
> > Sam
> >

Although the force command takes to hints to give to the char, if the
character is very subborn, he would make a trigger that whenever it is
forced to rem sword, then he would wield sword, I guess it is possible,
but I see where chown would come in handy.


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST