On Mon, 18 Aug 1997, Jeremy Elson wrote:
Hmm...circle starting to smell like LP? ;)
> What I've been mulling over lately, actually, is an all-C++ mud using
> POSIX threads, one thread per player, with a compiled worldfile format
> more or less resembling C ... but that is such a major change that the
> MUD would probably no longer be "CircleMUD". The worldfile format
> I've been thinking of is something like:
>
> DELCARE ROOM 1000-1100;
>
> /* Defaults for rooms 1000 through 1040 */
> DEFINE ROOM 1000-1040 {
> sector-type = indoors;
> zone = 30;
> flags = peaceful;
> };
>
> DEFINE ROOM 1001 {
> flags += quiet; /* Room 1001 is peaceful and quiet */
> name = "The Big Room";
> desc =
> "This room is so big you just can't believe it. What's up with that?
> The room is just so huge that you can't even see the top of the walls.
> Wow.";
> };
>
>
> -Jeremy
>
>
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