I'm looking at increasing the maximum number of skills as spell slots
available in the game (which in stock code is 130 for spells and 70 for
skills). Is this just a question of definining MAX_SPELLS and MAX_SKILLS
to another number in spells.h or will that proceed to blow up the rest of
the stuff?
Are there any pitfalls I should be aware of?
(Oh, and yes, I recognize it will require nuking the player file).
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Robert Hayden rhayden@means.net
IP Network Administrator http://rhayden.means.net
MEANS Telcom (612) 230-4416
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