>On Mon, 25 Aug 1997, Andrey Fidrya wrote:
>
>>Has anyone implemented EXP limitations for killing same mobs over and
>>over again?
>
>>Anyone have any ideas about implementing that system?
>>If you just keep an array with mobs and number_of_kills per each mob,
>>playerbase will become ~10 kb larger per each player. :(
>
>Saving it as ASCII wouldn't be much better. Best bet would be to do the
>array of two ints. (vnum of mob and number of kills)
Don't save it to the player file - after each reboot (or
crash) let them again get full exp for a given mob until
they've killed it a few times. Assuming you don't have a
crash bug for the players to exploit, this should not be
much of a problem.
And since you are adding to the part of the player
struct that doesn't get saved, you don't have to pwipe
either.
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