Not only this, but the nightmare of maintaining dynamic
arrays, controling array boundries, and keeping a constant
accurate account of how many mobs are in the game would
not be worth it. Not to mention the massive wasted space
involved.
Franco Gasperino
Cutting Edge Communications
509-444-INET
http://www.cet.com/
awe@cet.com
----------
> From: Justin <c616077@SHOWME.MISSOURI.EDU>
> To: CIRCLE@post.queensu.ca
> Subject: Re: killing same mobs EXP gain limitation
> Date: Monday, August 25, 1997 9:15 AM
>
> On Mon, 25 Aug 1997, Andrey Fidrya wrote:
>
> > If you just keep an array with mobs and number_of_kills per each mob,
> > playerbase will become ~10 kb larger per each player. :(
>
> Are you talking about saving the array to the playerfile? Seems to me
> this is something better not saved. Gosh, if you are actually bored
> enough to quit the mud and restart after every five kills, go ahead.
> Granted, this still does leave a lot to be stored during the player's
> connected.
>
> Salvatore
>
>
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