At 13:35 1997-08-24 -0400, you wrote:
>On Sun, 24 Aug 1997, Uffe Svanstrom wrote:
>
>>> if (PLR_FLAGGED(ch, PLR_CLONED))
>>> (sendmessage)
>>> (sendmessage)
>>>
>>yepps, this does so the things the player does shows up 2 times ..
>>but if you type look you will still only se the plyer once
>>in the list ... right ?!
>
>You'd have to check if the person being listed is cloned and then output
>them twice.
>
>if (PLR_FLAGGED(vict, PLR_CLONED))
> (send person)
>(send person)
>
i checked the act.informative in the
void look_at_room:
/* now list characters & objects */
send_to_char(CCGRN(ch, C_NRM), ch);
list_obj_to_char(world[ch->in_room].contents, ch, 0, FALSE);
send_to_char(CCYEL(ch, C_NRM), ch);
list_char_to_char(world[ch->in_room].people, ch);
send_to_char(CCNRM(ch,
C_NRM), ch);
is it this one?
and if so .. how do i add a check if a player is flagged with clone
so it updates his person twice ?
or is it not ?
/uffe
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