On Mon, 25 Aug 1997, Uffe Svanstrom wrote:
> /* now list characters & objects */
> send_to_char(CCGRN(ch, C_NRM), ch);
>
> list_obj_to_char(world[ch->in_room].contents, ch, 0, FALSE);
You would need to add the check in the list_obj_to_char() function. If you
added it there you would list every object twice if the player doing the
look was cloned.
--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST