While rewriting the Circle code base in C++, I came upon some
questions. Is the socket-bind-listen-nonblock-select-accept still the
best way to allow non-blocking tcp/ip sockets under unix and it's
sub OSes? For example, while looking through the winsock2
for Windoze, playing with the new socket structures, the result was
overlapping socket I/O that was amazinly shit fast.
Any other options how to do this under most POSIX - compliant
systems other than the above method?
Franco Gasperino
Cutting Edge Communications
509-444-INET
awe@cet.com
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