On Wed, 10 Sep 1997, George wrote:
-+#define C_MOB_SPEC(zone,mob) \
-+ if ((check = real_mobile(((zone)*100)+(mob))) < 0) {\
-+ log("Ack! A -1"); \
-+ } else \
-+ mob_index[check].func
-+
-+and to add an 'int check;' to the top of assign_kings_castle();
Why use 'check' at all?
if (real_mobile(((zone)*100)+(mob))) < 0) { \
will work fine (er, should).
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Think.
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