A bool is defined as a byte, its a small change, that will not cause the
memory leak. While I agree I usually use bool for true or false 1 or 0.
I overlooked it, and its trivial to change. But, how could that cause a
memory leak, which is my concern, or how could it cause my mud to crash
periodically ?
Sorren
On Tue, 16 Sep 1997, George wrote:
> On Tue, 16 Sep 1997, Sorren@usa.net wrote:
>
> >struct current_table {
> > bool magic; /* 0 not set 1 no magic 2 magic */
> > bool race; /* 0 not set, 2 metahuman 1 human */
> >};
>
> Bool = 1 or 0, not 0 or 1 or 2 or 3 or 4 or 5 or such.
> You mean byte perhaps?
>
> (In CircleMUD bool == byte but you'll hit problems later.)
>
> --
> George Greer - Me@Null.net | Genius may have its limitations, but stupidity
> http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
>
>
>
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