Hi everyone..
I just decided to get rid of the help for spells, so that when I put in
new spells The list will autoupdate. This seemed like no problem, since
in the code there is allready a list of skills (Prac or my own
SKILL/SPELL list). Problem is when I try to sort it on level, it
definately doesnt work. Might be me, but anyway. If anyone has an Idea
to what *might* be wrong.. :)
int sort_info2[MAX_SPELLS+1];
extern char *spells[];
extern spell_info_type spell_info[];
void sort_for_skillstat(void)
{
int a, b, tmp;
/* initialize array */
for (a = 1; a < MAX_SPELLS; a++)
sort_info2[a] = a;
/* Sort. 'a' starts at 1, not 0, to remove 'RESERVED' */
for (a = 1; a < MAX_SPELLS - 1; a++)
for (b = a + 1; b < MAX_SPELLS; b++)
if (spell_info[sort_info2[a]].min_level[CLASS_WIZARD] <
spell_info[sort_info2[b]].min_level[CLASS_WIZARD]) {
tmp = sort_info2[a];
sort_info2[a] = sort_info2[b];
sort_info2[b] = tmp;
}
}
ACMD(do_wiz_spell)
{
int i, sortpos;
strcpy(buf, "The Spell list for your class\r\n");
sprintf(buf2, buf);
for (sortpos = 1; sortpos < MAX_SPELLS;sortpos++) {
i = sort_info2[sortpos];
sprintf(buf, "%sLevel:%s %s%d%s %s%-20s%s\r\n",
CCWHT(ch, C_NRM), CCNRM(ch, C_NRM),
CCBGRN(ch, C_NRM), spell_info[sort_info2[i]].min_level[CLASS_WIZARD],
CCNRM(ch, C_NRM),
CCBGRN(ch, C_NRM), spells[sort_info2[i]], CCNRM(ch, C_NRM));
strcat(buf2, buf);
}
page_string(ch->desc, buf2, 1);
}
anyone with an Idea of why this doesn't work? (And a hint to how I can
make it work? :)
/Serces is a little bit frustrated.
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