mobact.c in function void mobile_activity(void)
/* Hunter mobs */
if (MOB_FLAGGED(ch, MOB_HUNTER)) {
if (ch->char_specials.fighting)
HUNTING(ch) = ch->char_specials.fighting;
else if (HUNTING(ch))
hunt_victim(ch);
}
Believe this is all I did, as i _think_ as i remember hunt_victim in
graph.c is stock code
To do something besides track and hunt someone the mob hunts, simply
set HUNTING(mob) in whatever code, to whomever you want
The MOB_HUNTER is a mob flag I added
On Tue, 23 Sep 1997, Angus Mezick wrote:
> obligatory: i.e. you are obliged to add a comment that is on topic
>
> ok... here's mine:
> thinking about having PC's autotrack. just trying to figure out how. maybe have
> the check at the end of do_move? if(HUNTING(ch)) track(HUNTING(ch))
> --angus
> ______________________________ Reply Separator _________________________________
>
> ObCircle2;
> Just what does the Ob on ObCircle stand for, anyways? :-)
>
>
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