On Sun, 28 Sep 1997, Hans H. Hjort wrote:
-+ I can see one advantage to the language scrambling system,
-+that is the case where the character can make out some of the words.
-+The player can then try to make sense of the scrambled words and
-+won't know if he got the whole message right. When you don't know
-+a language well, you don't always know that you either understood
-+the message 100%, or have no clue. But then again, that extra element
-+probably isn't that important on most muds.
Argh, this is one of the reasons I used for *not* using a
scrambling system. You don't want to the player deciphering
the language, you want the player's *character* deciphering
the language. In other words, allowing an outside element
(that is, outside of the game), such as a player (and not
their character) to decipher a language defeats the whole
purpose of scrambling the text and having language skills in
the first place. I've said it before, and I'll say it again:
I've always thought that the idea was to have a game where the
character takes part in the world, not where the player
outsmarts and overcomes additions to the game.
Did no-one catch this, or does everyone disagree?
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Think.
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