On Sun, 28 Sep 1997, Hans H. Hjort wrote:
-+My point was that with the scrambling system, the player could get
-+it wrong, but think he has it right. Your system the player is 100%
-+sure he has it right, or is certain he can't make heads or tails of
-+it. My image of a scrambling system is where a percentage of the words
-+are scrambled, and some are left clear. The player may be able to guess
-+what the missing words are. He can't be sure he is right. Each system
-+has its advantages and disadvantages. As for me, a language system is
-+very low on my priorities, so I haven't chosen either yet. <G>
That's a perfectly valid idea, but more likely, the player will
have it right, or will eventually learn that "abscus" means
"dragon" and then you're back to where languages don't even
matter; and then you're also back to the unusual, medical
problem that begat this thread.
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Think.
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