I am also having this problem though I didn't notice until this mail
came through(mud isn't open yet)...
the offending lines seem to be...
if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOLOOT))
do_get(ch,"all corpse",0,0);
I don't see any prob with it though...its' right after the die( victim )
call...
Thanks,
>Nathan Davies,
>
>> I installed George's Mutli get/drop/put patch, and it installed
>>perfectly. No rejects. Compiled fine, but when I ran the mud, if I killed
>>omething, right when it died, I would get a segmentation fault. This kept
>>happening each time i tested (Not hitting the MOB, but when it actually
>>dies). When I put my old act.item.c in and compiled everything was Ok
>>again. Anyone ele run into this?
>
>You don't happen to have autoloot do you?
>
>If so, tell me what string your autoloot uses so I can fix that one.
>The code as is could use some cleanup but I wanted it working first.
>
>--
>George Greer - Me@Null.net | Genius may have its limitations, but
>stupidity
>http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
>
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