Ron Hensley wrote:
> My solution, was noting how mobs, DO suffer hit waits.
> the normal WAIT_STATE thats added to players and mobs, makes players not
> able to type to use a new skill yet for that many rounds, and makes mobs
> not able to swing for said number of rounds.
*DUUUH* I must have been drunk or something like that. I overlooked the
most obvious, I mean the code clearly states "IF (isnpc(ch))" .. *doh*
Oh well, can't win everytime.
Thanks to everyone who helped me. :)
/Serces
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