> Here's something that I just thought of for Jeremy to add to his todo list:
>
> When a corpse rots do the following:
> If a mob corpse: extract all the contents of the corpse.
> If a player corpse: Dump all contents to the ground.
Hmm... Why would corpse of a PC rot in a different way? Heck, dead meat is
dead meat... *shrug*
*Scratch* I always believed that the goal on the mud is to make mobs and
players as equal as possible, so that players can have more challenging
mobs and stuff... Maybe I was wrong all the time...
> It's awful annoying to walk into a room and get spammed off by 20 suits
> of leather armor (6 slots * 20 suits = 120 objs.) Of course, obj
> stacking helps this problem, but cleaning up after the corpses is a good
> solution as well.
Shit happens... Create a janitor :P
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