Re: Mud Cheats Page

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 10/23/97


On Thu, 23 Oct 1997, R. E. Paret wrote:

>http://www.geocities.com/TimesSquare/Castle/8024/index.html

#1 - Not sure if CircleMUD is fixed, it should be.
#2 - CircleMUD lists objects one at a time so it should not crash.
     (However, show_obj_to_char() uses page_string() instead of
        send_to_char() so I'm not 100% positive...try it.) :)
#3 - I believe CircleMUD does have mob waitstates.
#4 - Hm...
#5 - Not much to do about that one.
#6 - Mobs don't use items anyway and if we did, we'd extract them.
#7 - Don't have transport spell, but fixable by either A) having a MUD
        that doesn't crash or B) saving characters upon exchange.
#8 - Our rooms don't save, unless it is your house and huh?
#9 - Don't have that color.
#10 - We better strip ~ from aliases, but don't save yet.
#11 - No house editor for morts.
#12 - Mobs can't cast a thing.
#13 - Hmm...
#14 - Not sure our locate object works that way.

The others seem not applicable..

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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