On Fri, 24 Oct 1997, R. E. Paret wrote:
> On Thu, 23 Oct 1997, George wrote:
>
> > #1 - Not sure if CircleMUD is fixed, it should be.
>
> Doesn't work. Only works on merc and merc variants, I think.
Erhm.. Works fine on DIKU Gamma and at least Circle 2.2 ..
>
> > #3 - I believe CircleMUD does have mob waitstates.
>
> Yes. Check do_bash if in doubt. :)
Hmm.. Dont have the code right here, but I'm sure you just see a
wait_state call, which works fine since mobs and player characters
share the same data structure. The real check is in comm.c where
command_interpreter is called. And if I recall right last I checked,
its ignored on mobs. But I can be wrong.
Erik Niese-Petersen
AKA Quint the Typo Dane
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