John Evans wrote:
> /* remove the affection */
> REMOVE_BIT(world[(int)raff->room].room_affections,
> raff->affection);
> REMOVE_FROM_LIST(raff, raff_list, next)
> free(raff);
> Notice the comment "remove the affection"?
> Those three lines are probably what you are looking for. :)
*DUH* Like I said, I overlooked the obvious.. :) Thanks, it's like when
you've looked at the code approx. 100 hours or so, then you *can't* see
where you're supposed to look :) *bow* Thanks for the look at the code..
:)
/Serces
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