On 10/30/97 4:24 AM, - Pure Krome - (pure@SPRINT.COM.AU) stated:
>Hi People.
> i just got a note from my ISP admin saying my mud (semi-heavily
>modified) takes up just under 10MB of Memory. Now, i've got a few rooms
>and zones, but not as many as most others muds open. So i'm curious to
>know how much ram others are taking up (ps aux, top is what i used to
>find out).
>
>If mines out of wack, then i'm going to have to do some serious memory
>crunching on my new linked lists and arrays i've chucked into the code
>here and there....
Heres a short rundown of my mud:
FLAGS UID PID PPID PRI NI SIZE RSS WCHAN STA TTY TIME
COMMAND
100000 522 26588 513 5 5 6080 5432 do_select S N ? 0:15
bin/circl
11 players in game 11 connected
2493 registered
459 mobiles 419 prototypes
3803 objects 1285 prototypes
6767 rooms 99 zones
2 large bufs
43 buf switches 0 overflows
So thats 5.9 megs swap, 5.3 megs RAM, after 13 minutes uptime. (Note: 15
seconds of CPU time used to boot).
Also, I use George's buf patch.
- Chris Jacobson
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