> A major idea I am going to be implementing in my mud is a sea-travel
>system. The world consists of three major continents, and when a new player
>begins, they will be able to select which one they begin on. I want to
>implement a way for players to pay for passage on a ship (or buy their own)
>and then the ship slowly travel over the sea until it reaches its
>destination. I was thinking of using some sort of coordinate system, so
>that players could go anywhere in the sea (for e.g. to specific islands).
>Anyways, the point of this message is to ask what you all think of the
>idea, and perhaps get some ideas on implementation. Anything would be
>helpful at this stage :)
>
>Nathan Ridley (aka Druik)
Yeah there are scripts like that avaliable. However, to create your own
coding you will need to assign a specific tick count while the player is on
the craft. Check out the codes and contributes in the circle cite, I
believe there is a code for air travel to save time modife the codes from
there.
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