I agree with a familiar town, but if it's not familiar it should either
be easy to navigate, or include free maps(edesc, notes, boards,
whatever)
I left a lil of midgaard in. Market[], temple, shops, inn, postal is
about what i left in, added north/south gates and made it small. I also
left in zones 0 and 12, but everythin else needed chucking.
>Nathan Davies,
>
>j f chaos wrote:
>
>> Some of the stock areas aren't all that bad, but I usually get tired of
>> logging on to a mud and seeing the same old areas. It shows a lack of
>> creativity in most cases.
>
>Not really.. I rather think, that Midgaard (for example) is a nice
>thing, so whoever switches MUDs, and plays on a different Circle, feels
>already at home, when entering Midgaard, it sure helps a lot to know
>where to get the essentail stuff. Except for Midgaard, well, everyhing
>is a matter of creativity, upon that I could agree.
>
>RK
>
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