I was looking throught the code and came across do_kill(). I looked
through it and realized that an imp can kill another imp. I might just be
bored and looking for something to do but the fact that I can't get this
right is really bothering me. I can't get the level of vict until there
actually is something in vict. vict is declared in an if statement. So
right before I get to the part of the else if stuff that tells the mud to
kill the vict I add in a few lines:
else if (GET_LEVEL(vict) < LVL_IMPL)
act(message to player like "Don't kill imps");
I compile, run it, and hop into my mud with my imp and type kill newbie.
And the mud crashes... Newbie is a normal mob (just to make sure do_kill
still works). In this case vict is a mob. I haven't tried on a player
yet. But what I want to know is why would this cause a crash? I doubt it
is the act() statement because I basically copied another act() statement
and changed the text. Any insight would be appreciated. Any flames would
be annoying but that doesn't seem to stop anyone.
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