1) RTFF, don't send mime format.
2) define what a run command would do, we can't read your mind.
3) if it is what I am thinking, just keep moving the player in the direction
they are running (no deathtrap testing) until they can't go that way anymore.
check out act.movement.c
4) read all the code.
--Angus
______________________________ Reply Separator _________________________________
Subject: RUN command
Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date: 11/6/97 12:53 PM
Anyone have an idea on how to implement a run command.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST