>On Mon, 17 Nov 1997, Cris Jacobin wrote:
>
>> At random places in the mud an exit to room #0 is being created
>>somehow, without human intervention. Heh, was trying to figure out where
>
>That will happen if you forget to fill in a value 'show errors' will locate
>those rooms with exits to 0.
>
>> Also, when I go to remove the new exit by changing the target room
>>to a value of -1, redit doesn't quite like this. It promptly fills a 26990
>>into the field for me.
>
>-1 is invalid for OasisOLC. Although technically it should be allowed for
>exit descriptions without going anywhere, I didn't change that during the
>bugfix.
>
Yeah, this seems to be what's happening. Anytime Oasis comes across
a room with an extra decription attached to a -1 direction, it prompty
converts it to a0. Ouch! This wouldn't be a problem, if it were not for
this technique being used all over the mud. I show 3 dozen rooms in error.
It appears to be ok when I save it to memory, but soon as I used
the redit-save command to dump it to disk, then it's fuxed.
- East - [ 0] The Void
- i15 500H 100M 82V > l east
- You see the action in New Sparta's defensive zone.
-jac 'emote needs a bugfix, badly'
ButterMud - telnet://betterbox.net - Where Chaos is Encroaching!
Save Logopilis! (sp?)
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