Well noticed a strange thing happening ever since I installed Oasis 1.5.
At random places in the mud an exit to room #0 is being created
somehow, without human intervention. Heh, was trying to figure out where
all the npc's in the void where comming from. Imagine my shock when I
found out.
Anyone seen this problem before? I'm just hoping that I can fix
this before all roads lead to the void ;)
Also, when I go to remove the new exit by changing the target room
to a value of -1, redit doesn't quite like this. It promptly fills a 26990
into the field for me.
-jac 'uhoh'
ButterMud - telnet://betterbox.net:4000
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST