> If you rent and then hit '1' at the menu, you end up at your start_room,
> not where you rented. If you rent, hit '0', and log back in, then you end
> up where you rented. Most interesting, no?
>
Not really. Just silly. Reason below...
> The code in objsave.c in gen_receptionist() reads:
>
> save_room = ch->in_room;
> extract_char(ch);
> save_char(ch, save_room);
>
> and that should do the trick, but it's not. Hrmm....
When you enter the game, the character isn't being reloaded. It's already
there, ergo, the new save_room never gets looked at.
F.
--
Erm... Yeah. Whatever.
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