On Fri, 21 Nov 1997, Michael Simons wrote:
>Wouldn't it be easier to make thaco a part of the char_data structure?
Thac0 is easily recalculated and not worth the cost of memory an disk
space.
>converted my thaco chart over to a function (And I see that George has
>suggested it for bpl13) If anyone would like to see how I did it,
Actually, it already is in for bpl13 if Jermey accepts it. It was very
tedious but saving throws were worse. :)
>The reason that I am asking is because hit() recalculates the players
>thaco every round of combat, and the only real change that could happen
>from round to round of combat would be the change in the players hitroll.
A couple milliseconds to find the thac0 vs 2 (or 4 for me) bytes in every
single player structure, including mobs. I like the chart.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST