I've been thinking of doing an implementation of a classless rpg.
Instead of choosing a class at the start the classes would be skill based.
Instead of gaining levels one would get points to spend on lessons of
different costs. Anyone could learn to cast a 'light' spell but to learn
the good stuff the player would have to specialize. And at the higher
levels different skills would clash. So a high level cleric would have to
'forget' theiving skills and so on. I'm not looking for coding ideas, just
some comments on this type of system.
Thanks,
Taybin
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST