My mud still uses classes, but not until a certain level...I don't use
points to get spells/skills...but that's a good approach...since prac
sessions are already used to practice spells...why not use them to buy
spells also...
I think prerequisite spells/skills would also be important for this kind
of system...
G'luck,
>Nathan Davies,
>
> I've been thinking of doing an implementation of a classless rpg.
>Instead of choosing a class at the start the classes would be skill based.
>Instead of gaining levels one would get points to spend on lessons of
>different costs. Anyone could learn to cast a 'light' spell but to learn
>the good stuff the player would have to specialize. And at the higher
>levels different skills would clash. So a high level cleric would have to
>'forget' theiving skills and so on. I'm not looking for coding ideas, just
>some comments on this type of system.
> Thanks,
> Taybin
>
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