On Mon, 1 Dec 1997, Chuck Reed wrote:
> I have been experiencing a lag type crash. The game does not technicaly
> "crash" but lags infinitly, thus not allowing me to peer at my debugger
> file. I have to bring it down and put it back up manually. It started
> doing this once I implemented a haste spell. The code I added is:
>
> (after normal hit calls for fighting)
> if ((IS_AFFECTED(ch, AFF_HASTE)) && (GET_POS(ch) == POS_FIGHTING)) {
> int rand_num;
>
> rand_num = number(1,100);
> rand_num += (GET_LEVEL(ch) / 2);
> if(rand_num > 65)
> hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
> }
>
> Any clues to why this would be happening?
at a glance it looks like you have the attacker easily succeeding at the
haste, and I'd venture to guess the haste check is in hit(), thus your
infinite loop.
Brazil
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST