At 05:06 PM 12/3/97 +0100, you wrote:
>Hi,
>
> I seem to be going backwards on this one :(
>
>What I'd like to achieve is some sort of mob pausing. My scenario
>involves ..
>A spec proc that is triggered on char presence which involves a
>series of about 5 mob do_says.
>What I would like to get happening is a pause between each of the
>do_says. I have tried using GET_MOB_WAIT, linked up with a
>WAIT_STATE for the mob, but with no success.
>
>Any ideas would be much appreciated.
>
You could implement an event system (several are out there, check the snippets
page) to have delayed say's performed.
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