When taking zones out, you should really remove ALL of the spec_procs
assigned to mobs in that zone, boards in that zone, and all other zone
references.
Chuck Reed
At 09:52 AM 12/4/97 -0500, you wrote:
>>> On Thu, 4 Dec 1997, Jonathan VanKim wrote:
>>>
>>> > ../world/ and take out all the zones I don't like.
>>> > Anyone have any ideas?
>>>
>>> you could just keep the zones in and just give them an overhall.
>>> what i mean by overhall is just redo and rename each mob, and obj
>>> disconnect and connect a few things here and there.
>>> I know this is a more difficult and long way, but it works.
>>>
>>
>>
>>I can't do that because I already have a bunch of zones I already created
>>and I want to put them in. In case you were thinking, just add in the
>>zones. It doesn't work either. I tried just putting in 2 or 3 zones in
>>and the bug came back to haunt me.
>>
>>I'm curious, is there anyone else who has this problem? Or is it just me?
>>
>>Befuddled,
>>
>>Jon
>
>You can't just add a zon, wld, mob file in the directory and expect it
>to be added to your mud, nor can you delete them and expect everything
>to be hunky dory(which is really a rather silly expression).
>
>When you remove a zone you need to remove all files of that zone,
>xx.obj, xx.shp, xx.mob, xx.wld, xx.zon. and remove the reference to them
>in the index file in those directory's. Similarily, when you add a
>zone, you need to copy all five files, and update index to include them.
>
>Hope that Helps...
>
>>Nathan Davies,
>
>
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