On Thu, 4 Dec 1997, Drago's wrote:
>Ok, I was wondering how this file reading stuff works here! I have greped
>around and can't find any occurance of *.wld in my game. Where does this
fgrep wld *.[ch]
db.h:#define WLD_PREFIX "world/wld" /* room definitions */
fgrep -Cn WLD_PREFIX *.[ch]
db.c-446- switch (mode) {
db.c-447- case DB_BOOT_WLD:
db.c:448: prefix = WLD_PREFIX;
db.c-449- break;
db.c-450- case DB_BOOT_MOB:
And you go from there....
>get asigned? I found world[room_nr].description = fread_string(fl, buf2).
>I think this has something to do with it, but I'll be damned if I know what.
It reads the description.
>If someone could give me help with this whole file reading thing, I'd be
What do you think the parse_xxx functions do?
>much obliged. My ulitimate goal is to set a file up called alt.des which is
>read much like a .wld file. It would have to have formated input like
It would be easier to add a string field to the existing wld files.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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