---Ryan Gasper or Steven Arnold <dalamar@CYBERCOM.NET> wrote:
>
> For 'fly' and 'swim', I made 2 more positions. A small thing I
> have noticed is that a creature swimming, if it gets attacked, and the
> person attacking flees, the mob is now standing. I want to add in a
check
> for the sector type, so if its underwater, the mob reverts back to
> swimming, but I do not know where to put it.
> I looked through fight.c, and could not find anyplace where it
> defines the default position a mob goes back to after being attacked.
> Anyone know?
The mob files.
Also, if you use POS_'s how do you handle fighting (cos fighting chars
are POS_FIGHTING)? ie, you're flying along and hit a mob, suddenly
you're POS_FIGHTING and fall out of the sky.
==
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