On Thu, 4 Dec 1997, Steve Thompson wrote:
->Note: this has nothing to do with combat lag or transmition of data, the
->character in question just is "cut off" and no one else is even logged into
->the mud. it may *result* in lag though, and some of my players have bitched
->about that.
If no-one is connected, the MUD goes to sleep. That is, it calls the
select() function to put the MUD to sleep until a signal is received
or a new connection is received.
->This one boggles me, heck maybe it is a FreeBSD bug, but I like to hope not
Hm...
daniel koepke / dkoepke@california.com
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