Re: polling of disconected sockets

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 12/04/97


On Thu, 4 Dec 1997, Steve Thompson wrote:

->Note:  this has nothing to do with combat lag or transmition of data, the
->character in question just is "cut off" and no one else is even logged into
->the mud.  it may *result* in lag though, and some of my players have bitched
->about that.

If no-one is connected, the MUD goes to sleep.  That is, it calls the
select() function to put the MUD to sleep until a signal is received
or a new connection is received.

->This one boggles me, heck maybe it is a FreeBSD bug, but I like to hope not

Hm...


daniel koepke / dkoepke@california.com


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